Showing posts with label Super Smash Bros Brawl. Show all posts
Showing posts with label Super Smash Bros Brawl. Show all posts

Friday, March 28, 2008

PokeBrawl, Game Updates, WiiWare

I have an interesting situation... when playing Super Smash Bros Brawl, I enjoy brawling most with Pokemon characters. This may not be so odd to some, but I haven't been much for Pokemon. I played through and beat Pokemon Yellow on the original Gameboy many years ago, and while it was fun, I didn't pick up on the series again. I think it mostly had to do with the hype of Pokemon more than anything else.

But while playing Brawl, and testing out everyone, the characters I ended up liking were Pikachu, the Pokemon Trainer, and Lucario. During the Subspace Emmisary, my group of 4 always contained Pikachu and Lucario (along with Captain Falcon, and a random fourth) - and I'm certain that Nintendo knew back when the first Smash Bros was being developed, that this merging of franchises would have the potential to interest gamers in games they had not yet dabbled in...

So Pella (my wife), after seeing me brawl with the various Pokemon began asking questions about Pokemon, what the games are like, what they're about, etc. Not having clear answers for her, I've decided to pick up one of the DS titles on eBay. Though when we will have time for it is uncertain, as I recently got her into playing Puzzle Quest - and if you've played Puzzle Quest, you know how consuming it can be. And now that she's got another game that has pulled her in (like Zoo Keeper, Yoshi Touch & Go, and Animal Crossing did), she has began to notice how much better my DS Lite is than her original. So it will be off to purchase a pink DS Lite once the funds are rounded up...

Some game updates - Finished FFTA2 at 51 hours, though I most certainly didn't complete all of the side missions. Also, FFTA2 is coming to North America (finally!) on June 24, and includes some new features from the Japanese version (like stylus control - gasp!).

FFCC Ring of Fates story mode took 14 hours on normal, but after you beat it, you can start playing from the beginning with your current level and equips on Hard Mode (which features a new dungeon to explore, plus plenty of new loot). There's also a Very Hard mode, but I haven't played that far. The multi player (which can be played solo) would definitely be a lot of fun, but the game loses some points for no online coop. I've played Story and Solo Multi for about 25 hours.

I'm very excited about some of the WiiWare titles coming on May 12 - in particular FFCC: My Life as a King, and Dr. Mario. Dr. Mario will be playable online, and also features a demo version which you can send to a friend. Nice touch Nintendo!

FFCC: MLaaK is looking great, and while it is the most expensive of the bunch (1500 points), it is definitely the best looking. Plus it has become apparent in the past few days that Square Enix will be putting DLC out there for it (as part of Nintendo's Pay and Play deal).

March has been a great month for gamers. (and I won't even complain that we still don't have Everybody's Nintendo Channel either - whoops!)

-Zon

Thursday, January 31, 2008

Japan Brawl Day, USA Brawl Day, Everyone's Nintendo Channel/Wii Preview Channels (and Brawl)

Whoa, where did January go? That was quick. I'm not one to wish my life away, but if February goes by as quick, we'll all be playing Brawl in no time! And if you lived in Japan, you would be playing it. Right. Now.

Brawl has been released in Japan, if you're trying to avoid the spoilers (full character list, levels, final smashes), then you better go ahead and turn off your internet.

Rumors of shortages in Japan have been popping up. This sort of thing can push people into a 'preorder' frame of mind, though it may just be a scare tactic. Though I am not a huge fan of preordering...

*FLASHBACK* November 21, 2004 - The Nintendo DS is released! I preordered through Gamestop as soon as they started accepting preorders, and was the first person in the parking lot on that bright sunny Sunday morning - and I'm glad I was there early, because the Gamestop employee told me that though a ton of people had preordered a DS, they had only gotten 20 in, so it was first come first serve. */FLASHBACK*

I will search the stores on Brawl day, but I will also kindly ask duB to search for a copy for me that day as well (to which I would gladly take the trip to pick it up, even though it is a weeknight...).

RAWR Brawl!

I'm stoked about the Everyone's Nintendo Channel. I've seen some videos of it on the net, and it looks spectacular. There has been no North America announcement for this channel, though Japan got it back in November. With it, you'll be able to download games, like Ninja Gaiden, to your DS, as well as rate Wii games, view promos of upcoming games such as Wii Fit.

And I'm guessing that since the ENC has previews, that we'll no longer be seeing any stand-alone Preview Channels? Remember the Metroid Prime 3: Corruption Preview Channel? You'd figure Nintendo would be dropping Preview Channels for all first party games, but only Metroid got one, back in August. That was five months ago, and several first party games ago... think we'll see any more? I wouldn't mind one bit if a Brawl Preview Channel was released.

I am also fully expecting Super Smash Bros 64 to make its way to the Virtual Console any week now, though I will go ahead and put myself out there, and predict Monday, February 25 (barring any more delays of Brawl that is).

-Zon

Monday, January 21, 2008

Nintendo, 3rd Party games, Online

What is up Nintendo? I love you and all, but you can be infuriating sometimes. I know delays are just a way of life for first party titles, and I would rather have it delayed and good, then on time and crappy. The longer you delay though, the higher the bar gets set. I'm not too worried about Brawl though, as that 40/40 from Famitsu was high praise indeed. Just make sure you get the Online play as good as it can be.

Now, in regards to your online, please don't drop the ball. Look at how long the DS has been around now - 3 years. Yet we've still got first party games coming out with NO online features. Mario Party DS would have been the PERFECT candidate for some online action - I totally would have bought it. As it stands though, I have plenty of games I can play locally with friends and family, and I really don't need another.

Then we have games that DO have online, but could have had better online - Legend of Zelda: Phantom Hourglass should have included Four Swords. The Force Gem collecting it has is nice, but man, what a missed opportunity! I even would have been satisfied if it was flat out ported from the GBA cart and given online capabilities. (PS, I still LOVE Phantom Hourglass - so hot...)

Now we've got the Wii, and hardware sales are through the roof. Demand is by far exceeding supply. I'm really happy about that, because I think that if the Wii had been another Gamecube for Nintendo, they may have called it quits for home consoles, and focused more heavily on the DS domination. But the hardware numbers are good, and that's a great start. However, the software numbers for 3rd party games are not so good. A Nintendo home console curse.

This is partly Nintendo's fault, and partly 3rd party developers' fault. Nintendo makes such great games that they're purchased into the millions in a matter of short months. But the mass majority of 3rd party titles suffer almost always.

Nintendo made a system so different than PS3 and 360, that developers have to do something different for the Wii. They can't just make a game for all three systems, they have to either exclude the Wii altogether due to lesser graphic capabilities, or change it and add in the motion controls (extra work).

This can be good and bad in my opinion - good, because we get original games like Zack and Wiki, and Elebits, and bad, because we get games now that are PS2 ports, or games like Soul Calibur Legends instead of Soul Calibur IV (or even SCIII).

How can we expect Capcom to make some hot games for us when a game like Zack and Wiki, which is absolutely brilliant, but only sold ~35,000 copies in its launch month? More than 6 million Wiis were sold in 2007, and a ridiculously high percentage of said owners are missing out on this great game.

If Wii owners continue to neglect 3rd party games, and/or 3rd party developers continue to make crappy games for the Wii, those same 3rd party developers could end up pulling their support from the Wii, just like they did with the Gamecube.

I guess the bottom line is - Nintendo can NOT succeed on first party games alone.

Hope that made sense... /ramble

-Zon